Timothy Luskdesigns productsfor humans
Timothy Luskdesigns productsfor humans
Timothy Luskdesigns productsfor humans

What I Do

Over the last couple of decades, I have worked as a Graphic and UX Designer in and around Seattle. My efficiency and speed are highly valuable, while my attention to detail is a definite asset. I am not afraid to ask questions and am most active with problem-solving and producing a quality product.

My current focus is on developing and implementing UX Design Systems on hardware. I strive to ensure that components and templates are aligned to UX POR and that the solution scales appropriately.

I started my career as a Walt Disney Imagineer in Southern California. I eventually returned to Seattle to work for top agencies like Horton Lantz & Low and BlackWing Creative. These experiences brought on further exciting opportunities with Microsoft, Xbox, Amazon, and, most recently, Minecraft.

“His UX expertise consistently strengthened brand coherence and system design, making a meaningful impact on our Central Creative team.”—Michael H, Principal Creative Lead, Mojang Studios

Work

Alexa

Product Design | How we set a new course for the design of a companion app for Amazon's Echo product line.

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Disney

Design Strategy | Building Hong Kong Disneyland and other adventures as an Imagineer

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FireOS

Design System | How FireOS evolved; keeping the Amazon tablets just as popular as ever.

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Unfold

Graphic Design | The journal project to inspire and extend. 12 individuals with infinite possibilities.

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Visual QA

Process | How a small team changed the way UX is reviewed on Amazon's devices.

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Xbox Gaming

UX Design | How Xbox 360 incorporated the Kinect camera and evolved into Xbox One.

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Minecraft

Product Design | The ever evolving efforts to keep Minecraft's website full of delight.

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“He consistently delivered exceptional work, exceeding expectations with a calm, positive demeanor.”—Hauke G, Principal Designer, Microsoft